Forever Skies Wiki
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  1. Plumbing components – Descriptions, Specifications, and Peculiarities (irrigation and fuel)
    1. Water generators
    2. Tanks
      1. Water Large
      2. Water Small
      3. Fuel
    3. Pipes
    4. Sockets
      1. in Walls
      2. in Floors
      3. in Ceilings
      4. through ribs
    5. Crossovers
    6. Sprinklers
      1. Large
      2. Small
  2. Types of connections (covers both irrigation and fuel)
    1. Water generator
      1. to Pipe
      2. to Socket
      3. to Tank
      4. to Crossover
    2. Pipe
      1. to Pipe
      2. to Socket
      3. to Tank
      4. to Sprinkler
      5. to Engine
      6. Crossover
    3. Tank
      1. to Pipe
      2. to Socket
      3. to Sprinkler
      4. to Crossover
    4. Socket
      1. to Pipe
      2. to Tank
      3. to Crossover
      4. to Engine (not tried this so not sure it’s possible)
    5. Sprinkler
      1. to Pipe
      2. to Sprinkler
      3. to Socket
      4. to Tank
      5. to Crossover
  3. Running Pipes
    1. on Walls
    2. on Floors and Ceilings
    3. on outside bottom and top of rooms
    4. on outside sides of rooms
  4. Placing Sockets
    1. On Walls, Floors, and Ceilings
    2. Through outside roof and bottom of room ribs
    3. Direct connection of sockets to tanks and water generators
  5. Placement of sprinklers
    1. for small plant beds
    2. for large plant beds
  6. Complete Systems
    1. Pipe color indications
    2. Visual mismatch of connections
    3. Water generators and tank capacities vs. number of sprinklers
    4. Plant bed placement
    5. Fuel tank slots and engine fuel slots

Plumbing Components

Pipe Water Generator

The Pipe Water Generator is used to generate water to feed into a watering system. It is essentially an upgraded version of the Water Condenser. Like the Water Condenser it uses a membrane but one specific to the Pipe Water Generator called a Pipe Connected Membrane. Both the Pipe Water Generator and the Pipe Connected Membrane are crafted under the Water tab of the Basic Fabricator. The Pipe Water Generator has one output port at the bottom of the unit.

The Pipe Water Generator has an internal dirty water capacity of ____ units and generates dirty water at a rate of ______ units per real time minute. It will generate ____ units of dirty water before the membrane needs to be replaced.

Tanks

Small Water Tank

The Small Water Tank is a low-profile tank with two inputs along one bottom edge and one output along the opposite bottom edge. It stores only dirty water. It may be snap connected directly to a Pipe Water Generator, a Pipe, or a Pipe Socket. It is crafted in the Water tab of the Basic Fabricator.

Water Tank

The Water Tank is the large, upgraded version of the Small Water Tank. Like the Small Water Tank, it stores only dirty water. It is a full room height with two inputs at the bottom of one side and two outputs at the top of the opposite side. Like the Small Water Tank, it may be connected directly to a Pipe Water Generator, Pipe, or Pipe Socket. Additionally, its output may be snap connected to a Sprinkler or Large Sprinkler. It is crafted in the Upgrade Station and requires a Small Water Tank to fabricate.

Fuel Tank

The fuel tank is a tall (about 4/5 of a room height) tank with a slim profile that will only store fuel (all types). It has two outputs along the bottom edge of one side and four fuel slots. The output ports may be snapped to either Pipes or directly to Pipe Sockets. It is crafted in the Flight tab of the Basic Fabricator.

Pipe

The Pipe is the basic component that carries dirty water or fuel from one point to another. It is crafted in the Water tab of the Basic Fabricator. Ten Pipes are fabricated from one recipe. Pipes have a designated flow direction and will only snap to another component where the flow direction matches. A Pipe has a minimum length of ______ and a maximum length of ______. Understanding the minimum length is essential for planning the layout of a system.

After one end of the pipe is snapped to a component it can be ‘stretched’ along a wall, ceiling, or floor surface. It can also be placed along the outside surfaces of rooms. On the outside top and bottom of rooms the structural ‘ribs’ of the room will stop the placement of the Pipe. Use a Pipe Socket [link] to run a pipe through one of these structural ribs.

The Pipe has a ‘ball’ at one end and the other end is flattened. [pic] The ball end attaches to the output port of a component or the flattened end of another pipe. After attaching one end of the pipe a grid will become visible that indicates if the pipe is set to follow a horizontal or vertical surface. Moving the cursor from a wall to a ceiling or floor, or from a ceiling or floor to a wall will change the grid from a horizonal to vertical grid indicating what surface the Pipe will attach to. You may rotate the pipe along the plane indicated by the grid using ‘R’. You may attach either end of the pipe first. The flattened end will snap to either the ball end of another pipe or the input port of a component such as a Tank. You cannot run a pipe across open space, it must follow a surface.

Pipes have color indicators. A Pipe that is not connected (directly or indirectly) to a water or fuel source (such as a Tank or Pipe Water Generator will show a color of light grey [pic]. A Pipe that is connected to a source but with no water or fuel will also show a light grey. A Pipe connected to a water source that has water will show a brown color [pic]. A Pipe connected to a fuel source with fuel will show a black color. [pic]

Pipes have flow direction indicators. A Pipe not connected to a source will not have these indicators. If the Pipe connected to a source will have ‘>’ indictors showing the direction of flow. [pic]

Note: when connecting pipes sometimes there is a ‘mismatch’ of the pipe to what it is being connected to. If the color and flow indicators show up, then it is connected properly. There is a current bug where the pipe color does not change properly when using a pipe to connect two sprinklers. The only way to know if it’s properly connected is to turn the downstream sprinkler on and verify water flow.

Pipe Socket

The Pipe Socket allows Pipes to be run through walls, ceilings, floors, and structural ‘ribs’ on the outside of rooms. The Pipe Socket is crafted in the Water tab of the Basic Fabricator.

The Pipe Socket has a flow direction indicated by ‘>’ symbols on both sides. Additionally, the input side of the Pipe Socket has a ball shape [pic] while the output side is missing the ball shape [pic].

Anything with a port may be snapped to a Pipe Socket if it is aligned properly. A water Tank input or output, a Fuel Tank output, a Pipe Water Generator output, or even a Sprinkler [pics]. When trying to align two Pipe Sockets for snapping the two inputs of, for example, a water Tank to it is best to place the first socket, snap the Tank to that Pipe Socket then try and snap the other Pipe Socket to the other port. This often requires some trial and error.

Snapping Pipe Sockets to the sides of structural ribs requires some fine mouse control. There is little margin for error. The beveled edge of the rib often results in a Pipe Socket that looks like it is properly in place, but the pipe will try to snap at a 45 degree angle instead of along the top or bottom of the room.

Pipe sockets can be placed on room frames, walls of all kinds, ceilings, floors, structural ribs, windows, and door frames (but not the actual moving part of the door), railings, and catwalks.

Cross Pipe

The Cross Pipe allows the player to run two independent fluids (water and/or fuel) across each other. This helps with system layout simplifying Pipe runs. A water flow can cross another independent water flow, a fuel can cross another fuel flow, and a water flow can cross a fuel flow. The two flows do not interact. [pic of cross pipe with water and fuel] It cannot be used to combine or branch fluid flows.

The Cross Pipe is crafted in the Water tab of the Basic Fabricator.

Sprinklers

There are two types of sprinklers Sprinkler and Large Sprinkler. The difference is how much watering coverage they provide. The Sprinkler will water two closely spaced Garden Pots and the Large Sprinkler will cover three closely spaced Garden Pots.

The Sprinkler is fabricated in the water Basic Fabricator, the Large Sprinkler is fabricated in the Upgrade Station using a Small Sprinkler.

Like Pipes, Sprinklers have a flow direction. Each sprinkler has a shut off valve at the input port. This shuts off water to the actual sprinkler head but allows water to flow to the Sprinklers output port. This way individual Sprinklers in a line may be turned on and off independently.

Sprinklers may be snapped to Pipes, Pipe Sockets, Cross Pipes, other Sprinklers, and Large Tanks (where the output port is at the top).

Note: There is currently a bug where the color of a Pipe that connects two sprinklers will not change to brown when water is present.


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